
In 1926, Henry Ford displayed an experimental single-seat airplane that he called the “sky flivver”.

About four years later, however, the Tampier Roadable biplane took a 2-hour drive from the Paris Air Salon at a speed of 15 mph. During the Pan-American Aeronautic Exposition in the year 1917, innovators exhibited the Model 11 Autoplane.Īlthough there is no record of that automobile ever taking flight, it was an interesting creation of an early 1900s automobile with wings. The idea was little more than science fiction at that point, but it still intrigued engineers, designers, and manufacturers. Legendary writer Jules Verne wrote about vehicles that could serve as a car, boat, and aircraft all in one. Engineers returned again and again to the concept across the 20th century, as these pictures in this article show. The idea of a flying machine that one can drive dates back further to the nineteenth century-the concept was first patented in 1910. Hover! - Soundtrack at the Internet Archive.Ever since the car was invented, man has dreamt of taking it to the skies.
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"Hover: Bringing a Classic PC Game to the Web with Internet Explorer and Modern Web Standards".
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This version of the game was also released as a Windows 8.1 app available on the Windows Store (no longer available). In April of 2019, the website for the game was shut down. Microsoft also offers more technical details about this release on its modern.ie website.

This version includes updated graphics and touch control support, as well as a multiplayer feature for up to 8 players. It was made to showcase the WebGL support in Internet Explorer 11 (but will also work on any WebGL-enabled browser). The re-release, although published by Microsoft, was mostly developed by Dan Church, with help from Pixel Labs and Microsoft. Hover! was officially re-released by Microsoft in 2013, as a browser game. The HUD shows the player's score (in the top right corner), an indicator of how many flags have been captured (in the top left corner), a mini-map (in the center of the bottom), indicators of the player's speed and direction (in the bottom right), and a display of how many items the player has (in the bottom left).

The collectable items are Wall (which can be placed to temporarily impede an opponent hovercraft), Spring (to make the player's hovercraft jump really high), and Cloak (to temporarily hide the player's hovercraft from the opposing team). There are also orbs scattered throughout each maze that will give the player a collectable item or a status effect (such as increasing or decreasing the hovercraft's speed, or temporarily giving an invincibility shield). If one of those hovercraft see the player, a tone will sound, like a sonar ping, indicating they've seen him and will move to attack. The opponent hovercraft are split into two groups: One group acts as the capture team, trying to secure all the red flags before the player collects all the blue flags, while the other group serves as the protection for the capture team, trying to defend their flags and prevent the player from interfering with the capture team's efforts. Higher levels also have more opposing hovercraft and a more difficult AI. A game starts with having 3 red flags and 3 blue flags in each level, but will go up to 6 flags of each color in higher levels. The goal of each level is to capture all of the blue flags hidden throughout the level (playing as the red hovercraft), before the opposing (blue) team collects all of the red flags. įor each level, Hover! will cycle through each of the three mazes, or randomly select one (if that option is set). Each maze has its own unique texture maps, music theme, and spawn locations. Hover! has three mazes that resemble a medieval castle, a futuristic city, and a sewer.
